/* Depth comes from the surface change (white lifting off cream), not shadow.
   The only shadows in the system are for transient overlays. */
:root{
  --elev-0:none;
  --elev-1-bg:var(--surface-1);
  --elev-2-border:1px solid var(--hairline);
  --elev-3-bg:var(--inverse-canvas);
  --shadow-overlay:0 12px 32px rgba(17,17,17,0.10);
  --shadow-popover:0 4px 14px rgba(17,17,17,0.08);
  --focus-ring:0 0 0 2px var(--canvas),0 0 0 4px var(--ink);
  --transition-fast:120ms cubic-bezier(0.2,0,0,1);/* @kind other */
  --transition-base:200ms cubic-bezier(0.2,0,0,1);/* @kind other */
}
